When you use the games and services created by BattleLine Games LLC., we understand that you are trusting us with your information, and we take the stewardship of this information very seriously. This Privacy Policy is intended to help you understand what data we collect, and why we are collecting it. In addition we use other services, such as Adsense that are using your data for their own needs. Because of this, you should also read the Google Privacy Policy in order to understand how they may be using your personal data.
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Privacy Policy
Last modified:May 10, 2018
The fact is that every spin of the reel has exactly the same chance of winning as the last spin. Few people have a limit of how much they will win and thats how they hit the other limit.But back to your question. Play all free slots machines. They dont decide if this machine or person will win or if the machines win at first and then loose. Even if a slot were set to repay 99.8% over a certain period of time, that doesn't mean that only. 02% of players loose, or that they will only make.02% because people will continue to play and eventually loose, and everyone who plays has a limit and when they got that limit they play no more and get nothing back.
Summary Version
This is my personal attempt to tell you what we collect in short form. The bottom line is we leave some cookies and local data on your machine in order to do things like track scores and game progress. At times we store some game related data on servers in order to provide save that data for later use. An example of this is when we had a “create your own layout” option for our Mahjong game. The layouts were saved to a server along with a description and title you provided. We use services from other organizations to build our web stack, and these organizations have access to your data as you use our website and have their own Privacy Policies that you should also look into for a full understanding.
We are currently working to remove all social tags (e.g. facebook like buttons) from our web sites. Until that process is complete pages that still have social tags will allow those social networks to track you on our websites.
We use Amazon Web Services and GoDaddy to host our web servers, giving them access to our log data.
We use Google to provide our Advertising through Google Adsense, and on some websites we are using Google Analytics for usage analysis.
Long Form Version
When you are using games on the BattleLine Games LLC. Kombinace v pokeru texas holdem. Website, Games, and other Apps there are many different ways you generate and share information with us. In addition you may also be sharing information with other organizations such as Google and we will list the other privacy policies that you should read in order to understand how they use your personal data.
- Google - Advertising and web analytics
- Amazon Web Services - web hosting
- GoDaddy - web hosting
This Privacy Policy explains:
- What information we collect and why we collect it.
- How we use that information.
- What other organizations are using your information.
Information we collect
We collect information in the following ways:
Information you give us. In some games and services you provide us with information concerning the game. An example of this is our “build your own layout” tool. This information is stored in a database so that others can play the layout you created.
Information we get from your use of our services. We use Amazon Web Services and GoDaddy to host our web servers. Those services provide us access to quite a bit of data. We use that data to try and provide better service.
Device information
We've used information related to screen size, and browser type to provide a better experince for users with different screen sizes.
Log information
BattleLine Games does not host it's own web servers. We use Amazon Web Services and GoDaddy to provide us with web servers, and those services are logging information that includes:
- Internet protocol addressdevice event information such as crashes, system activity, hardware settings, browser type, browser language, the date and time of your request and referral URL.
- Cookies for terms of usecookies that identify if you have agreed to our terms of service and privacy policy.
- Local storageWe collect information locally required for the games and apps you are playing. This data includes information like high scores, best times, game coins accumulated and other information used to improve experience.
- Cookies for game related dataSome of our older games use cookies instead of local storage for storing game related data.
Personal Information
Card War Games Online
We do not currently collect personal information. Log data collected by our web hosting providers (Amazon and GoDaddy) could potentially be used to personally identify you. Unfortunately we do not control the use of that information. It is also possible information collected by Google for placing ads and analyitics could be used to personally identify you. You will need to consult the privacy policies of our vendors (links provided at top of page) to understand how they manage your data.
How we use information we collect
BattleLine Games llc., does not collect sensitive information such as race, religion, sexual orientation, etc. We collect information related to apps and games that we use to improve the game experience. This information includes score and game play related information. Some of our vendors such as Google, Amazon, and GoDaddy collect your information while you are using our games. Google has provided it's own privacy policy that you should consult to understand the data they collect and use. Amazon and GoDaddy has access to server based log data which may include information such as user location information and IP Address.
Information sharing
Most of the information we collect is stored locally on your machine and is not aggregated or shared. You can configure your browser to block cookies to prevent the storing of this data, but it will have an effect on your user experience. Information collected to create personalized versions of your game is typically shared publicly, such as when you create a personalized version of our word search game. That word search is made public on the Internet to anyone who would like to play. Information collected by our vendors, Google for Ads and Analytics, Amazon and GoDaddy for web hosting may be shared by those companies with other vendors based on their own privacy policies.
Social Tags
We are currently in the process of removing all social tags (e.g. facebook like buttons) from our websites. Some pages may contain social tags that have not been removed yet. These social tags allow companies like facebook to track your progress through our site. For many reasons we have decided to remove these tags from our web pages. During this process, you may encounter social tags on some of our web pages.
Information security
BattleLine Games LLC, is currently in the process of transitioning from http to the more secure https protocol.
When this Privacy Policy applies
This privacy policy applies to all web sites owned by BattleLine Games LLC, and embed Limited. These web sites will share a link to this privacy policy on the home page.
Alternative names | Battle |
---|---|
Type | Catching type |
Players | 2 |
Skills required | Counting and card values |
Age range | 5-12[1] |
Cards | 52 |
Deck | French |
Play | Clockwise |
Card rank (highest first) | A K Q J 10 9 8 7 6 5 4 3 2 |
Playing time | 10–40 min. |
Random chance | High |
Related games | |
Beggar-My-Neighbour |
War (also known as Battle in the United Kingdom) is a card game typically played by two players. It uses a standard playing card deck.[2] Due to its simplicity, it is played most often by children. There are many variations, including the German 32-card variant Tod und Leben ('Life and Death').
Gameplay[edit]
The objective of the game is to win all of the cards.
The deck is divided evenly among the players, giving each a down stack. In unison, each player reveals the top card of their deck—this is a 'battle'—and the player with the higher card takes both of the cards played and moves them to their stack. Aces are high, and suits are ignored.[2]
If the two cards played are of equal value, then there is a 'war'.[2] Both players place the next card of their pile face down (some variants have three face down cards) and then another card face-up. The owner of the higher face-up card wins the war and adds all the cards on the table to the bottom of their deck. If the face-up cards are again equal then the battle repeats with another set of face-down/up cards. This repeats until one player's face-up card is higher than their opponent's.[2]
Maryland casinos used to only offer 3:2 blackjack games when a player was dealt a natural blackjack. This game has a low house edge.The payout for blackjack games offered by casinos changed when MGM National Harbor opened in 2016. Casinos in Maryland casinos may now pay 6:5 when dealing a natural blackjack if they choose.
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Most descriptions of War are unclear about what happens if a player runs out of cards during a war.[2] In some variants, that player immediately loses. In others, the player may play the last card in their deck as their face-up card for the remainder of the war or replay the game from the beginning.[2]
Game designer Greg Costikyan has observed that since there are no choices in the game, and all outcomes are random, it cannot be considered a game by some definitions.[3] However, the rules often do not specify in which order the cards should be returned to the deck. If they are returned in a non-random order, the decision of putting one card before another after a win can change the overall outcome of the game.[4] The effects of such decisions are more visible with smaller size decks as it is easier for a player to card count, however the decisions can still affect gameplay if taken in standard decks.
Variations[edit]
Being a widely known game, War has many variations. Recorded variants include:
- Casino War – A simple variation played for money in casinos.[5]
- Prisoners of War - (Usually used with more than 2 players) When a player wins a battle, they can choose to take one of the cards as 'prisoner'; this must not be one of their own cards. If they do, they put the card face up in front of them, away from the discard pile and the deck. When another battle is started, you may choose to not play a card from your deck, and instead of the 'prisoner' card. (You cannot look at the card you would have drawn and then choose to play the prisoner.) If you win the battle, it works like a regular one. If you lose, however, you give the winner the card you played as well as the card you would have drawn if you chose not to play the 'prisoner' card. If a war is initiated, it works the same way. If you win a war, you can also choose to 'capture' one of the face-down cards.[6]
- Bettelmann ('Beggar Man') and Tod und Leben ('Life and Death') - German variants mentioned as early as 1833.[7] Uses a 32-card Skat pack for 2 players with cards ranking in the natural order and suits being irrelevant, except that in Tod und Leben, one player plays with the red suits and the other with the black suits. Players get 16 cards each face down. They turn over their top cards at the same time and the higher card wins. If the cards are equal, players turn the next card and the winner takes all four cards. The player with the most cards at the end wins.[8]
See also[edit]
References[edit]
- ^Children's Card Games by USPC Co. Retrieved 22 Apr 2019
- ^ abcdef'Rules of card games: War'. Pagat.com. 2013-03-04. Retrieved 2014-04-20.
- ^Costikyan, Greg (1994). 'I Have No Words & I Must Design'. Retrieved 2008-08-17.
- ^Lakshtanov, Evgeny (2011). 'On Finiteness in the Card Game of War'. arXiv:1007.1371.
- ^https://www.pagat.com/war/war.html
- ^War Variations
- ^Schenkel, C.F. (1833). Oekonomische Encyclopaedia order Allgemeines System der Staats-, Stadt-, Haus- und Landwirthschaft und der Kunstgeschichte, Volume 158, Paul Eischen Buchhandlung, Berlin, p. 127
- ^Tod und Leben at www.pagat.com. Retrieved 22 Apr 2019
Literature[edit]
- Gööck, Roland (1967). Freude am Kartenspiel, Bertelsmann, Gütersloh.
External links[edit]
- McLeod, John, ed., War, Card Games Website
- McLeod, John, ed., War Variations, Card Games Website
- This site lists several varieties of variations of the card game War.
- [1] Simulations of War using MATLAB
- [2] Another explanation of a War simulation using C++
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